package nju.firework.game.cell;

import nju.firework.game.main.MainActivity;
import nju.firework.res.ResourceManager;
import nju.firework.scene.MapElement;

public class Floor extends Cell{

	public Floor(float pX, float pY,
			MainActivity mainActivity) {
		super(pX, pY,CellConst.WIDTH,CellConst.HEIGHT_FLOOR, mainActivity,CellConst.WEITHT
				,CellConst.ELASTICITY,CellConst.FRICTION,MapElement.FLOOR, ResourceManager.getTexture("floor"));
		
		
	}

}
  